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AI Insights · Timothy · October 2021

Top 5 Gacha Games on Android in Central America, Q3 2021

Discover the performance trends of the top 5 Gacha games on Android in Central America during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Gacha Games on Android in Central America, Q3 2021

During the third quarter of 2021, the top 5 Gacha games on the Android platform in Central America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance metrics, based on Sensor Tower data.

8 Ball Pool

Throughout Q3 2021, 8 Ball Pool from Miniclip.com saw a consistent performance. The game's weekly revenue fluctuated, peaking at around $15.9K in late June and maintaining an average of approximately $12K to $14K throughout the quarter. Weekly downloads began at 115.5K at the start of the quarter and showed a slight decline, stabilizing around 90K to 100K by the end of September. Active users saw a steady increase, reaching over 1M in late August and peaking at about 1.05M by the end of September.

Asphalt 8 - Car Racing Game

Gameloft SE's Asphalt 8 - Car Racing Game experienced varying trends in Q3 2021. Weekly revenue showed modest increases, peaking at $3.4K in early September. Downloads initially fluctuated, starting at 82.5K and ending the quarter at around 61.5K. Active users showed a gradual decline from 196K in late June to about 171K by the end of September.

Mario Kart Tour

Mario Kart Tour by Nintendo Co., Ltd. had a dynamic quarter. Weekly revenue remained relatively stable, averaging around $12K to $15K, with a peak of $15.9K in late July. Downloads were more variable, starting at 55K and peaking at 77.4K in late August before dropping to 31.9K by the end of September. Active users showed a downward trend, starting at 454K and ending the quarter at approximately 384K.

Hero Wars: Alliance

Hero Wars: Alliance from NEXTERS GLOBAL LTD displayed notable fluctuations. Weekly revenue ranged from $5K to $11K, peaking at $11K in late August. Downloads varied significantly, with a notable peak of 99.1K in mid-September. Active users saw a substantial increase, starting at 140K and peaking at about 203.9K in mid-September, before settling around 192K by the end of the quarter.

Looney Tunes™ World of Mayhem

Scopely's Looney Tunes™ World of Mayhem showed diverse trends in Q3 2021. Weekly revenue had modest peaks, reaching $3.7K in mid-August. Downloads increased dramatically from 11.7K in late June to a high of 81K in late August, before stabilizing around 25K to 39K towards the end of the quarter. Active users rose significantly, starting at 18.4K and peaking at 83.4K in late August, then gradually declining to about 46K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021